SimCity 2000 is primarily a “building” game, where you createand try to increase the size of your cities-but you also haveplenty of opportunities to destroy. We’ve all said at one time or another that we coulddo a better job than our elected officials-here’s your chanceto prove it. SimCity 2000lets you face the same dilemmas that mayors all over the worldare facing. One of the toughest challenges of SimCity 2000 is to maintaina huge city without sacrificing your Sims’ quality of life, with-out going broke maintaining the infrastructure, and withoutraising taxes so high that businesses relocate. If it’s not, your Sims will leave town.And be assured that they’ll let you know what they think aboutyou and your policies. If your city is a nice place to live, yourpopulation will increase. As you design and build yourcities, simulated citizens, known as Sims, move in and buildtheir homes, stores and workplaces, raise their families andinvite their friends. You can choose to build small, rural towns,or huge bustling megalopolises. You cantake over and run any of the included scenario cities, or buildyour own from the ground up. When you play SimCity 2000, you become the planner, de-signer and mayor of an unlimited number of cities. 125APPENDIX: FROM SIMCITY TO SIMCITY 2000. T H E U L T I M A T E C I T Y S I M U L A T O RĬontents INTRODUCTION. ![]() Thanks ToJeff Braun, Joe Scirica, Jim Siefert, Bob Derber, Sam Poole, Robin Harper, Michael Perry, Cassidy,Joell Jones, all the rest of the Maxoids who made this possible, and ‘The Veddy Bad Girlfriend’ The Maxis Support TeamLead Testers: Chris Weiss, Alan BartonQA: Alan Barton (Supervisor), Manny Granillo, Chris Weiss, Roger Johnsen, Don HoratTech Support: Carter Lipscomb (Manager), Kevin O’Hare, Peter Alau, Chris Blackwell, Kirk LesserBeta Testing: Robert McNamara, Steve Perrin, and all of MaxisProduct Manager: Larry LeePublic Relations: Lois Tilles and Sally VandershafManufacturing: Val Garcia, Kim Vincent, Gina Martinez The PackagePackage Design: Jamie Davison Design, Inc.Package Illustration: David Schleinkofer Larry Wilson, David Caggiano, Tom Bentley, Barbara Pollak, Emily Friedman, Keith Ferrell,James Hewes, Joey Holliday, William Holliday The ManualWritten By: Michael BremerCopy Editors: Debra Larson, Tom BentleyDocumentation Design: Vera Jaye, Kristine BrognoDocumentation Layout: David CaggianoContributions To Documentation: Fred Haslam, Will Wright, Don Walters, Kathleen RobinsonSpecial Artistic Contributions: John “Bean” Hastings, Richard E. ![]() Zahm(Florida Department of Law Enforcement) Renewable Energy Laboratory), Ray Gatchalian (Oakland Fire Department), Diane L. SimCity 2000™ Special Edition © 1995 Electronic Arts Inc.The ProgramDesigned By: Fred Haslam and Will WrightIBM Programming: Jon Ross, Daniel Browning, James TurnerWindows Programming: James Turner, Jon RossProducer: Don WaltersArt Director: Jenny MartinComputer Art: Suzie Greene (Lead Artist), Bonnie Borucki, Kelli Pearson, Eben SorkinMusic: Sue Kasper, Brian Conrad, Justin McCormickSound Driver: Halestorm, Inc.Sound Effects: Maxis Sample Heds, Halestorm, Inc.Technical Director: Brian ConradNewspaper Articles: Debra Larson, Chris WeissSpecial Technical Assistance: Bruce Joffe (GIS Consultant), Craig Christenson (National Use the Urban Renewal Kit tools to design your own buildings.Wrestle with various disaster scenarios, ranging from a UFO invasion in Atlanta to a nuclear meltdown in midtown Manhattan.Customize the terrain any way you want, from flat prairie land to mountain vistas. ![]()
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